

Second, it has to balance abstraction with specificity. Packing that all into a space as small as 32×32 pixels and making it look good is tough! Maybe, in the future, their current equipment or weapon.Their apparel (possibly several layers).Their general category they fall into (fighter, worker, researcher, farmer, etc).Their team (raider, colonist, trader, etc).For example, looking at a character will tell you: The goal with this art isn’t just to look good – it must satisfy a specific set of design goals.įirst, it has to convey a lot of complex gameplay information in a really intuitive way, even when compressed to a tiny space on-screen. We’re sticking with the vector look because it satisfies RimWorld’s design constraints very well. Rho will be working in a similar style (though at a much higher level of ability). Up until now, I’ve done all the art in a simple, iconic style. Some people have asked how much the final art will change. Here's a shot of some of the new character art:

Before that, Rho did pretty much everything for Gnomoria. The most recent was Starbound, with pieces like this scary skeltal dragon or this crunchy mech. I’m happy to announce that we’ve got eminent game artist Rhopunzel working on the in-game art for RimWorld! Rho has worked on several awesome indie games. If you're a solid, clear writer and interested in helping, please contact me. I can't wait to see all the wild ideas you put in.Īlso, I'm still looking for creative rewards moderators. Here it is:Īs a reminder, please keep the Creative Rewards Guidelines in mind while coming up with your creations. Each time we release a new version of the game, I'll pull the data from the database and put it in the game itself. Hey, all you people who got the name-in-game or backstory-in-game rewards! We're finally ready to accept your wild and wacky creations! Web wizard Hypolite has created an online system that will allow you to add your character names and backstories into a database. There's a bit of a news backlog to get through.
RIMWORLD UPDATE UPDATE
Project Update #10: Creative rewards system, Rhopunzel, modding Enfin des nouvelles ! Voici la newsletter des backers reçue ce jour
